![]() ![]() So the main storyline might be less help than you think. If you're playing on higher difficulties you might be following the strategy that I do which is to mostly ignore those until near the end of the first year the first year is concentrated on levelling up faster than the aliens and surviving the particularly brutal midgame (roughly June to December of the first year). Don't be too freaked out by that.Īlways take "reduce avatar project" covert action, removes 2 points.īlack site and then the rest of the story help a lot. If you focus on engineers then you should also get lots of supply from clearing.įirstly, the avatar project is going to be above half pips full for most of your game. Once those two psi ops get going it's a game changer.Ĭounter the supply shortage via the blackmarket so focus on intel and play intel missions carefully. Which means you can bee-line for psi ops in the power supply room. This also removes the pressure of needing the contact facility & research until after mags. Removing the stress of absolutely needing to win those missions means a lot of saved soldiers / injury time. I generally don't even bother contacting new regions until after my second. The only priority I'd put over them is promotion for squad size and faction soldier recruitment, which means every month I can do one or two. They're awesome if they also come with a promotion. If it's WOTC then I highly recommend doing the avatar reduction covert ops whenever they come by up to around 3-5 times.
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